Games Update

Hell Let Loose: Update 12 [19.07.22]

Hell Let Loose: Update 12 [19.07.22]

Added new Remagen map:

 

  • Remagen WarfareRemagen Warfare NightRemagen Offensive GERRemagen Offensive USA

Added night maps:

 

 

  • Foy Warfare NightPurple Heart Lane Warfare NightHurtgen Forest Warfare NightKursk Warfare Warfare Night

Added additional Omaha card options:

 

 

  • Omaha WarfareOmaha Offensive GER

Reworked Kursk HQs to provide additional cover for each

HUD/UII factionImproved the legibility of enemy recon markings on the tactical map

Audio effectsMinimized incoming artillery whistle
sound effect Adjusted bullet crack sound effect for MG42
Adjusted Foy map atmosphere
Balanced grenade throw sound effect volume
Added sound occlusion Explosion sound effects
Balanced volume of music at the end of the round
Adjusted flesh impact
sound effect Adjusted tree impact sound effect
Adjusted smoke grenade sound effect
Additional minor audio tweaks and improvements

Visuals Updated TPP Blood Hit FX sound effect
Added lighting for the following in-game visuals to improve visuals on night maps:

 

 

  • Muzzle FlashesArtillery CannonsTank CannonsPanzerschreck/Bazooka Missiles

Artillery strikes and vehicle explosions have been adjusted.

Server administration. Added “Aiming Laser” to indicate where the player is aiming
.

jumping over object when server/player has high ping
[Fixed] Disconnecting and reconnecting from VoIP during microphone check will cause VoIP to stop working permanently.
[Fixed] The Soviet reconnaissance tank does not cause any sound effects when entering a vehicle or changing position.
[Fixed] Panzer IV has an incorrect collision with armor
[Fixed] The player is not heard if he switches between VOIP channels very quickly [Fixed]
Players do not hear the sound effect of the enemy half-tracked vehicle
. [Fixed] The M97 Trench Cannon cannot penetrate any materials.
[Fixed] An outpost can be placed next to a downed enemy, but is instantly destroyed.
[Fixed] Bullet crackling sound Played when exiting prone position with PTRS-41.
[Fixed] Typing Y/N in chat will accept or reject UI prompts
. [Fixed] Deployable explosives cannot be placed in the area around garrisons and airfields.
[Fixed] The player model can walk through the roofs of some buildings using an LMG.
[Fixed] Machine gun camera stopped working when deployed in another player
[Fixed] Some personal stats were not saved when the player left the server and rejoined it
[Fixed] The initial deployment timer in offensive mode counts down the time before any player joins the server
[Fixed] VOIP may not work immediately after unit creation within 20-30 seconds
[Fixed] Career and role experience may not be correctly displayed in the role change menu if obtained just before the end of the match.
[Fixed] Two players can start the bandaging animation if the bandage is used at the same time
[Fixed] Players are not suppressed from artillery fire when they are in the artillery reload
seat [Fixed] Artillery reload seat
[Fixed] Placing a light machine gun on a wooden beam of a certain barn causes a graphical issue and cancels the deployment of the light machine gun.
[Fixed] Halftrack spawn icon appears when the engine is running in a blocked enemy area.
[Fixed] During the idle animation, the left hand moves and goes through the weapon while holding any rifle or sniper rifle
. [Fixed] The player is unable to deploy or enter the Change Role menu in certain scenarios after another command via RCon during the last 3 seconds of deploying
[Fixed] The anti-tank gun turret will collide with vehicles, which can cause collision/physics issues
[Fixed] Missing glass in Opel Blitz asset
[Fixed] Eastern Wood Tiny can be heard in Hurtgen Forest Map
[Fixed] Rebinding WAS or D in the Infantry, Driver and Admin tabs will allow two bindings to the same key.
[Fixed] Rebinding a WAS or D to General and relaunching a title will be rebinded in the Infantry, Driver, and Admin tabs.
[Fixed] Garrisons and outposts draw distance varies by map
[Fixed] Airhead gets destroyed by friendly grenades
[Fixed] Damaged engine PFX always faces directly towards the player
[Fixed] When a player quickly switches between VOIP channels, the label with the player’s name will not appear or will appear for a short period of time
[Fixed] Gear shift animation plays twice in Soviet vehicles
[Fixed] Cases where name tags appeared in streamer mode
[Fixed] ] Poor network conditions meant that bolt-action rifles would not fire on insertion.
[Fixed] FG42 bullets fall above the crosshairs
[Fixed] The Soviet half-track vehicle had no sound effects while being repaired at the repair station
[Fixed] Map images in the Maps section of the Field Manual are of low resolution
[Fixed] Texture is corrupted in the viewports of some tanks
[Fixed] Panzer IV external parts are present in the viewport in a field of view higher than 90
[Fixed] Airheads will deploy faster than the icon shows
[Fixed] The tooltip that appears after a player is excluded appears in German
[Fixed] Steam invites will take the player to the last server the inviter was on if they are on Front End

Kursk[Fixed] Increased the height of some trenches to improve cover
[Fixed] Multiple instances of floating or displaced objects
[Fixed] Collision adjustment multi-site players
[Fixed] Adjustments to LoD settings for a number of assets

Stalingrad[Fixed] Player collision adjustments for a number of assets
[Fixed] LoD settings adjustments for a number of

Foy assets[Fixed] Player collision adjustments for a number of assets
[Fixed] LoD settings adjustments for a number of

Hill 400 assets[Fixed] Visual issue with some river banks
[ Fixed] Multiple instances of floating or misaligned assets
[Fixed] Player collision adjustments on multiple assets
[Fixed] LoD setting adjustments for a number of

Hurtgen Forest assets[Fixed] Player collision adjustments for a number of assets
[Fixed] LoD settings adjustments for a number of assets

SME[Fixed] Some cases where the player could not deploy their MG on an object
[Fixed] Multiple instances of floating or displaced objects
[Fixed] Player collision adjustments on multiple
objects [Fixed] LoD settings adjustments for a number of objects

Purple Heart Lane assets [Fixed] Multiple instances of floating or displaced assets
[Fixed] Player collision adjustments for a number of assets
[Fixed] LoD settings adjustments for a number of assets

Omaha Beach [Fixed] Multiple instances of floating or displaced assets
[Fixed] Player collision adjustments for a number of assets
[Fixed] LoD settings adjustments for a number of assets

Remagen[Fixed] Player collision adjustments for a number of assets [Fixed] LoD
settings adjustments for a number of assets

Carentan[Fixed] Player collision adjustments for a number of assets
[Fixed] LoD settings adjustments for a number of assets

Known Key Issues
Ammo Drop ability description mentions 5 -x rearmament instead of
12x On some maps (particularly Omaha), certain resources are displayed aggressively in LoD.

 

 

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